Portrait: Terry Pratchett

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Chat GPT based on Luigi Novi, CC BY 3.0, via Wikimedia Commons

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Original: Luigi Novi, CC BY 3.0, via Wikimedia Commons

Terry Pratchett

Quotes

  1. It always amazed Vimes how Nobby got along with practically everyone. It must, he'd decided, have something to do with the common denominator. In the entire world of mathematics there could be no denominator as common as Nobby. (p. 141)

  2. The three rules of the Librarians of Time and Space are: 1) Silence; 2) Books must be returned no later than the date last shown; and 3) Do not interfere with the nature of causality. (p. 223)

  3. "What're them fat saggy things on that shield?"

    p. 195

  4. "When you really need them the most," he said, "million-to-one chances always crop up. Well-known fact." (p. 292)

  5. Going Up in the World is a metaphor, which I am learning about, it is like Lying but more decorative. (p. 153)

  6. "In a manner of speaking, yes," said his father. "In another manner of speaking, which is a rather more precise and accurate manner of speaking, no." (p. 23)

  7. All dwarfs are by nature dutiful, serious, literate, obedient and thoughtful people whose only minor failing is a tendency, after one drink, to rush at enemies screaming "Arrrrrrgh!" and axing their legs off at the knee. (p. 28)

  8. It is said that the gods play games with the lives of men. But what games, and why, and the identities of the actual pawns, and what the game is, and what the rules are—who knows?

    p. 21

  9. The guard gave him what could loosely be called an old-fashioned look. It was practically neolithic. (p. 32)

  10. Now the air was gray with old smoke and mist shreds, but on a clear day it was possible to see Cori Celesti, home of the gods. Site of the home of the gods, anyway. They lived in Dunmanifestin, the stuccoed Valhalla, where the gods faced eternity with the kind of minds that were at a loss to know what to do to pass a wet afternoon. They played games with the fates of men, it was said. Exactly what game they thought they were playing at the moment was anyone's guess.

    p. 292

  11. If there was anything that depressed him more than his own cynicism, it was that quite often it still wasn't as cynical as real life. (p. 242)

  12. Noble dragons don't have friends. The nearest they can get to the idea is an enemy who is still alive. (p. 188)