The clock in the room above the Safari told only Junkie Time. For every hour here was Old Junkie's Hour and… — Nelson Algren
The clock in the room above the Safari told only Junkie Time. For every hour here was Old Junkie's Hour and the walls were the color of all old junkies' dreams: the hue of diluted morphine in the moment before the needle draws the suffering blood. / Walls that went up and up like walls in a troubled dream. Walls like water where no legend could be written and no hand grasp metal or wood. [...] He was falling between glacial walls, he didn't know how anyone could fall so far away from everyone else in the world. So far to fall, so cold all the way, so steep and dark between those morphine-colored walls of [an addict]'s terrible pit.
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The alleys had always been his sanctuary; they had been kinder to him than the streets. He had spent those long-ago days searching the ashcans for the tinfoil in discarded cigarette packs. Though the boulevard gutters had been better for tinfoil prospecting, the alleys had always been safer. / The tinfoil racket had been abandoned for the pursuit of beer corks. A still on Blackhawk Street had paid a dime a hundred for them in those days.
The whites went to school in the mornings and blacks in the afternoons. The sign in the mess-hall library said: / THINK / Read a good book / Which didn't at all mean that a black punk should be caught reading a good book at the same time as a white punk; and didn't say just what book. Each went to think separately, for the thinking of separate thoughts. For the black con's brain, it appeared, was darker than the white con's and therefore required the afternoon sunlight to assist the thinking of certain scheduled thoughts. / Yet, strangely enough, the chair in the basement accepted any color at all.
But any one side of any jailhouse wall is never much different than any other side. There are only the same old threadbare variations on the same age-old warnings against all the well-tried ancestral foes: whisky and women, sin and cigarettes, marijuana and morphine, marked cards and capped cocaine, dirty laughter and easy tears, engineered dice and casual disease, bad luck and adultery, old age and shyster lawyers, quack doctors and ambitious cops, crooked priests and honest burglars, lack of money and hard work.

